GameSound is a prototype database that reveals the music and sound effects present within videogames in an effort to facilitate academic study. Created in collaboration with researcher Melissa Mony, and built using Sydney University’s data management system HEURIST, GameSound’s current data-set includes over two thousand audio entries extracted from the 2005 computer game Civilization IV.
Using an interdisciplinary approach for categorization and display, GameSound facilitates online access to a large dataset of technical and musicological parameters using dynamic search capabilities. As a prototype, GameSound hints at a potential new resource for game scholars, ludomusicologists, and independent researchers.
In early 2020, Digital Studies/Le champ numérique, will be publishing GameSound, Quantitative Games Analysis, and the Digital Humanities. The article summarizes the development of GameSound and possible future applications for the database.