Blog

FRQSC Application Example

Earlier this year, I was the lucky recipient of a FRQSC (Les Fonds de recherche du Québec Société et Culture) doctoral award to fund my research on videogame afterlife, hacking, and intellectual property law. This was both a thrill and a relief for me when it occurred, but rather than simply sitting out this year’s application cycle, I thought I would share my prior application to aid folks...

riddles_text_adventure: 3 Media Archaeological Perspectives

Our media archaeological journey began with a set of converging interests, sparked through class discussion in Darren Wershler’s Media Archaeology class. Beginning with a tentative conversation about the riddle structures of computer games, new ideas quickly emerged to form an amorphous constellation of media: participatory radio, role-playing gamebooks, cassette tapes, telephone role...

Media Archaeology Probe: 2-XL Robot + Echo 2-XL

This article is a media archaeological probe written for Dr Darren Wershler’s Media Archaeology graduate class at Concordia University. When I first encountered 2-XL, it had been relegated to an out-of-reach shelf above the repair counter at A&C Games in Toronto. Unsure of what to make of the device, the staff had adorned it with a baseball cap and positioned it high above the back area...

Sub-Versions: Investigating Videogame Hacking Practices and Subcultures

My master’s thesis, Sub-Versions: Investigating Videogame Hacking Practices and Subcultures, has now been released through the Spectrum Research Depository. Written between 2018 and 2019 under the supervision of Dr Matt Soar, Sub-Versions was completed as part of my MA in Media Studies at Concordia University. The abstract, citation, and full link can be found below. I’ve also written...

GameSound, Quantitative Games Analysis, and the Digital Humanities

GameSound has been published in the latest issue of Digital Studies/Le champ numérique! The article is a review of GameSound’s development as a digital humanities project and is entitled GameSound, Quantitative Games Analysis, and the Digital Humanities. The abstract and citation can be found below. I’ve also written about GameSound’s development in a recent blog post for TAG, and you...