Blog

riddles_text_adventure: 3 Media Archaeological Perspectives

Our media archaeological journey began with a set of converging interests, sparked through class discussion in Darren Wershler’s Media Archaeology class. Beginning with a tentative conversation about the riddle structures of computer games, new ideas quickly emerged to form an amorphous constellation of media: participatory radio, role-playing gamebooks, cassette tapes, telephone role...

Media Archaeology Probe: 2-XL Robot + Echo 2-XL

This article is a media archaeological probe written for Dr Darren Wershler’s Media Archaeology graduate class at Concordia University. When I first encountered 2-XL, it had been relegated to an out-of-reach shelf above the repair counter at A&C Games in Toronto. Unsure of what to make of the device, the staff had adorned it with a baseball cap and positioned it high above the back area...

Sub-Versions: Investigating Videogame Hacking Practices and Subcultures

My master’s thesis, Sub-Versions: Investigating Videogame Hacking Practices and Subcultures, has now been released through the Spectrum Research Depository. Written between 2018 and 2019 under the supervision of Dr Matt Soar, Sub-Versions was completed as part of my MA in Media Studies at Concordia University. The abstract, citation, and full link can be found below. I’ve also written...

GameSound, Quantitative Games Analysis, and the Digital Humanities

GameSound has been published in the latest issue of Digital Studies/Le champ numérique! The article is a review of GameSound’s development as a digital humanities project and is entitled GameSound, Quantitative Games Analysis, and the Digital Humanities. The abstract and citation can be found below. I’ve also written about GameSound’s development in a recent blog post for TAG, and you...

GB Studio Workshop @ TAG

I will be co-hosting a GB Studio workshop with Alex Custodio from the Residual Media Depot on Tuesday February 4 from 4:30-6:30pm at TAG Lab. GB Studio is a very cool (very free) drag-and-drop game creation tool that lets you export your games online or as Game Boy ROM files. This workshop is very much inspired by work that both Alex and I completed last year as part of Mia Consalvo’s Games...