The Old Games Zine makes a triumphant return in 2026, thanks to Hannah Chafe and the folks at the Syd Bolton Collection! This year’s zine is All About Cartridge Cleaning, and provides a simple step-by-step guide for cleaning your retro videogame cartridges. Feel free to download and print as many copies as you like. They make a great addition to retro game stores, videogame research...
Satellite archaeologies: restoring the Satellaview’s abandoned software ecosystem
A new paper, just in time for the holidays! In Satellite Archaeologies: restoring the Satellaview’s abandoned software ecosystem, I build upon my dissertation research and my presentation at last year’s conference to discuss the citizen archivists who are keeping the Satellaview alive, 25 years after it went off the air. Developed by Nintendo and the satellite broadcasting company St.GIGA...
Endless Winters Released!
Inspired by lo-fi study beats and driven by my desire for peaceful winter ambience, Endless Winters is a nostalgic hack of EarthBound that perpetually pans over a snowy landscape. Designed to be loaded on a cartridge and played on original hardware, it functions as a simple installation piece that can be quickly installed using a Super Nintendo Entertainment System and a CRT. The hack works by...
Launch – What’s Next, Jammer? Interactive Resource
I’m happy to announce the launch of What’s Next, Jammer? – an interactive resource that provides post-jam guidance to game jammers. While I was interviewing jam organisers for the That’s My Jam! white paper, so many of them expressed a desire to offer support to jammers who wanted to keep working on their projects. I worked with Game Arts International to create this...
Spellbinder Dutch Launch
Spellbinder, Mammoth Island’s Little Free Library game, is now available in Dutch thanks to translator Sarah Torfs! Spellbinder is a quick-play tabletop role-playing game intended for 4-5 players. Players borrow books from a Little Free Library and use the words inside to cast powerful (but unpredictable) spells. We originally released it in English last year, and have received translations...
Launch – That’s My Jam: Understanding the Value of Game Jams
For over two decades, emerging and established game developers have turned to game jams as sites of training, experimentation, networking, and fun. Despite their ubiquity around the world, the role of jams in relation to the broader game industry is not well understood. That’s My Jam: Understanding the Value of Game Jams is an Ontario Creates, Canada Media Fund, and Mitacs funded white paper...
No One Walks in West Hill
I’ve just released No One Walks in West Hill on Mammoth Island! It is a system agnostic TTRPG micro-setting inspired by long walks and old houses. At first, I thought the sidewalks were empty because it’s the posh part of town. Rich people and their cars, right? But the more I take my walks, the more I feel the West Hill folks stay in for a reason. It’s hard to explain. Little oddities...
Composition v1.0
I just finished work on a Twine digitisation of Marc Saporta’s early (1962) hypertext Composition No. 1. Consisting of 150 unnumbered pages, Saporta designed the book-in-a-box to be read in any order. This strange structure makes it almost impossible to track down a physical copy! While I find Saporta’s literary experiment intriguing, I’m not too fond of Composition No...