I am a FRQSC-funded doctoral candidate in Concordia University’s Communication program where my dissertation research focuses on videogame afterlife, fandom, and intellectual property law. My ongoing projects include:
• Cataloguing early videogame consoles and home computing technology, while running programming (workshops, game jams, and lectures) focused on hacking, modding, and homebrewing.
• Studying online communities that maintain and iterate upon videogame consoles that have passed their commercial lifespans, primarily through the lens of Super Nintendo ROM hacks, reproduction cartridges, emulators, and randomizers.
• Working with Game Arts International Network to investigate the state of unions and co-operatives in the North American videogame industry.
My most recent work includes: See You Next Mission: An Analysis of the Super Metroid VARIA Randomizer in the December 2021 issue of ROMchip, an essay chronicling Gina Hara’s AI The End residency project entitled Loneliness and Legacy at the End of the World, and a series of Game Boy modding workshops undertaken as part of the Milieux Solar Media Project.
In my spare time, I run Mammoth Island Games with my brother, where we design TTRPG campaign settings and modded rulesets. My game design work has received tens of thousands of downloads and has been featured in books, news programs, contests, and more.
Feel free to reach out if you are looking for a guest lecturer, need someone for a podcast or news story about old videogames, want some reading recommendations, or just want to say “hi”! The best way to get in touch is through email: email@example.com