I am a FRQSC-funded doctoral student in Concordia University’s Communication program where my research focuses on videogame afterlife, fandom, and intellectual property law.
My master’s thesis, also completed at Concordia, investigated a number of videogame hacking subcultures — communities that make unauthorized alterations to titles after their release — using interviews, qualitative game analysis, and iterative writing.
I am currently a student representative for the Technoculture, Art and Games lab, an active member of Dr Mia Consalvo’s mLab, and a research assistant at the Residual Media Depot. My ongoing academic projects involve studying socioeconomic class representations in videogames, cataloguing the Residual Media Depot’s enormous research collection, and investigating the production of bootleg Super NES / Super Famicom cartridges.
In my spare time, I make videogame hacks, craft tabletop RPG campaign settings, and pet my cats a whole lot. My projects have received thousands of downloads and have been featured in books, magazines, contests, blogs, and more.
Some of my recent work includes: All in a day’s work: Working-class heroes as videogame protagonists in the Nordicom Review’s special issue Class in/and the Media, a book review of Maureen Webb’s Coding Freedom in New Media & Society, and (Un)Controlled Vocabulary on the Residual Media Depot’s website.