I am a FRQSC-funded PhD candidate in Concordia University’s Communication program whose research investigates videogame afterlives, game industry labour, and intellectual property law. My dissertation explores SNES/SFC preservation, reproduction, and alteration practices.
In addition to my academic work, I hack/mod old videogames, develop TTRPGs as one half of Mammoth Island Games, and write about games and the people who make them. My projects have been showcased in books, radio programs, conferences, newspapers, and more.
Feel free to reach out if you are looking for a guest lecturer or workshop facilitator, need someone for a podcast or news story, want some reading recommendations, or would just like to say hello!
The best way to get in touch is through email (firstname.lastname@example.org).
|If You Don’t Like the Game, Change the Rules: Alternative Modes of Videogame Production
White paper for Game Arts International Network (2023)
|Content creators and corporations clash in Dungeons & Dragons licensing fiasco
Feature article for The Conversation (2023)
|Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators
Journal article for Games & Culture (2023)
|Game Wizards: The Epic Battle for Dungeons & Dragons
Book review for Press Start (2023)
|Solar Game Boy Workshops & Game Jam
Workshops and game jam completed in collaboration with Concordia's Solar Media Collective (2022-2023)
|See You Next Mission: An Analysis of the Super Metroid VARIA Randomizer
Journal article for ROMchip (2021)