Iantorno, Michael. “Generate Randomized Game: The Ambivalences of Online ROM-Patching Applications.” Game History Symposium, 17-19 Nov. 2019, Stationnement Grand Quai, Montreal, QC.
Iantorno, Michael. “Fans of the Game: Love for the Code.” Fan Studies Network North America Conference, 26 Oct. 2019, DePaul University, Chicago, IL.
Iantorno, Michael. “ROM Hacks, Randomizers, and Retro Games: Challenging Copyright and Remixing Zelda.” Digital Games Research Association Conference, 8 Aug. 2019, Ritsumeikan University, Kyoto, Japan.
Iantorno, Michael. “Randomize, Replay, Repeat: Fan Tactics and Sharing Videogames Online.” Canadian Game Studies Association Conference at Congress of the Humanities and Social Sciences, 6 June 2019, University of British Columbia, Vancouver, BC.
Iantorno, Michael. “Tips for Circumventing the Law! Developing Research on Illicit Topics.” Performing Justice, 3 May 2019, Concordia University, Montreal, QC.
Iantorno, Michael and Mony, Melissa. “GameSound – A Ludomusicological Database Prototype.” Congress of the Humanities and Social Sciences, 25 May 2018, University of Regina, SK. Digital Demonstration and Poster Presentation.
Iantorno, Michael and Mony, Melissa. “GameSound – A Ludomusicological Database Prototype.” McGill Music Graduate Symposium, 23 Mar. 2018, McGill University, Montreal, QC. Poster Presentation.
Iantorno, Michael. Sub-Versions: Investigating Videogame Hacking Practices and Subcultures. 2019. Concordia University, Master’s thesis.
Iantorno, Michael. 2020. “GameSound, Quantitative Games Analysis, and the Digital Humanities.” Digital Studies/Le champ numérique 10(1): 2, pp. 1–17. DOI: https://doi.org/10.16995/dscn.