Content creators and corporations clash in Dungeons & Dragons licensing fiasco (The Conversation, 2023)
Consoles and Capital (Class & Games Research Project, 2023)
Come Wander(bar) With Me (TAG, 2022)
Loneliness and Legacy at the End of the World (Ada X, 2021)
Nova Alea and Gentrification in Games (Class & Games Research Project, 2021)
Residual Media, But Online: Online Teaching Reflections (TAG, 2021)
Of Rats and Revolution (Class & Games Research Project, 2020)
Dismantling Capitalism II (Class and Games Research Project, 2020)
Embracing the Demake (TAG, 2020)
Minecraft: A Scavenger Run on the TAG Server (TAG, 2020)
The Firefighter’s Arsenal (Class & Games Research Project, 2020)
Hollow Knight and Metroidvania Genre Conventions (TAG, 2020)
Risk, Danger, Adventure, and the Affordances of Role-playing Gamebooks (Concordia, 2020)
Media Archaeology Probe: 2-XL Robot and Echo 2-XL (Concordia, 2020)
Beasts of Balance – Like Jenga, But With Chimeras (TAG, 2019)
Why A Research Blog? (TAG, 2019)
The Charming Asymmetry of Root (TAG, 2019)
DiGRA 2019 and “Touring” a Thesis (TAG, 2019)
Alt Text and Social Media (TAG, 2019)
Balance and Momentum in Scythe (TAG, 2018)
Ephemeral Games and Ambiguous Rights (Pause Button, 2018)
Gloomhaven: Rip It Into Pieces (TAG, 2018)
Claim-Staking in Minecraft (TAG, 2018)
Adventures in 8.5×11 (In Media Res, 2017)