Following a short winter hiatus, I have resumed production on Unearthed. I was forced to take some time off during the holidays (and an ill-timed move), but I’m now fully entrenched in the “actual game build” portion of development. As seen above, I’ve been having a lot of fun with NPC movement and script-writing.
The first two areas of the game (Glensborough and Rocky Slalom) are both complete. And when I say “complete” I mean “totally playable.” Since all of the prep work (enemies, abilities, maps, etc…) is already done, I can build Unearthed in a relatively linear fashion. I’m just adding NPCs, setting up flags, and creating movement codes. Lots of work, but pretty straight-forward.
I’ll make another blog post later in the month with some additional progress updates and screencaps. In the meantime, enjoy the gifs and check my Twitter for quick updates and inane ramblings.