Just a couple of quick updates this week, as I didn’t have a ton of time to work on the game. Master Belch is displeased with my progress.
- Assigned base statistics to all enemies found in the game.
- Applied a slight window upgrade, designed to better accommodate larger enemy sprites (thanks Messianic!).
- Fixed a few miscellaneous graphical bugs, mostly regarding transparency and palette issues.
With the base statistics for enemies assigned, I have the basic difficulty curve of the game set. There is going to be A LOT of tweaking to this difficulty once the beta gets underway, but it is nice to have at least a starting point.