And we’re back to making actual changes to the actual game now. Wooo! There still is a bit of paperwork to do, but I’m just going to work on it in the background as I implement enemies.
- Began the implementation of enemies, including Oliver up there.
- Created some documents to help speed up the editing process (instructions, reference, etc…)
- Assigned all battle sprites to their matching enemy stat block.
- Decided upon “blanket weaknesses” for enemies (more below).
One thing I decided to make a point of in Unearthed is to have similar enemies share strengths and weaknesses. For example, most robots in the game are weak against electricity and have high defenses. This is to make it easier for the player to deduce exactly what tactics to use in combat, and to make anomalous enemies that much trickier to deal with.
I’ll be slowly easing myself into enemy implementation over the next week or so. I still have to figure some things out (battle backgrounds, for one), but it should be a slow but easy process.