Unearthed Update: Patch Notes v2.7

Do you guys like animated gifs? I sure as heck like animated gifs. Here’s one outline the final four abilities I implemented in Unearthed. Hopefully it doesn’t load too slowly.

unearthed_finalabilities

Patch Notes

  • Finished implementation of every single enemy animation and flavour text.
  • Fixed the last of the incorrectly assigned abilities.
  • Began evaluating enemy implementation.

General Notes

The animated gif featured above is of a celebratory nature, as finishing all the game’s ability is a big milestone. I’ve been working on those an the items for some time now, and with those things both complete I can move onto making actual, tangible enemies with proper stats and attacks. Neat stuff!

The first step in that process is actually super boring: making lists of enemies from the original game, documenting theirĀ stats and relative power levels, and deciding how my game’s enemies will relate. I might end up copying some stat blocks entirely, with major changes occurring in abilities rather than HP/PP/etc…

As always, I’ll keep you all abreast of progress updates. Things are continuingĀ to come together rather nicely.

Add Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

By Michael