Do you guys like animated gifs? I sure as heck like animated gifs. Here’s one outline the final four abilities I implemented in Unearthed. Hopefully it doesn’t load too slowly.
- Finished implementation of every single enemy animation and flavour text.
- Fixed the last of the incorrectly assigned abilities.
- Began evaluating enemy implementation.
The animated gif featured above is of a celebratory nature, as finishing all the game’s ability is a big milestone. I’ve been working on those an the items for some time now, and with those things both complete I can move onto making actual, tangible enemies with proper stats and attacks. Neat stuff!
The first step in that process is actually super boring: making lists of enemies from the original game, documenting their stats and relative power levels, and deciding how my game’s enemies will relate. I might end up copying some stat blocks entirely, with major changes occurring in abilities rather than HP/PP/etc…
As always, I’ll keep you all abreast of progress updates. Things are continuing to come together rather nicely.