Michael Iantorno PhD Candidate, Game Designer, and Writer

Unearthed Update: Patch Notes v2.7

Do you guys like animated gifs? I sure as heck like animated gifs. Here’s one outline the final four abilities I implemented in Unearthed. Hopefully it doesn’t load too slowly.

unearthed_finalabilities

Patch Notes

  • Finished implementation of every single enemy animation and flavour text.
  • Fixed the last of the incorrectly assigned abilities.
  • Began evaluating enemy implementation.

General Notes

The animated gif featured above is of a celebratory nature, as finishing all the game’s ability is a big milestone. I’ve been working on those an the items for some time now, and with those things both complete I can move onto making actual, tangible enemies with proper stats and attacks. Neat stuff!

The first step in that process is actually super boring: making lists of enemies from the original game, documenting their stats and relative power levels, and deciding how my game’s enemies will relate. I might end up copying some stat blocks entirely, with major changes occurring in abilities rather than HP/PP/etc…

As always, I’ll keep you all abreast of progress updates. Things are continuing to come together rather nicely.

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By Michael
Michael Iantorno PhD Candidate, Game Designer, and Writer