There were quite a few complications over the last couple of weeks, but it looks like things are finally on track! Mostly extensions on what was covered a couple of weeks ago, but progress is progress.
- Implemented roughly 75% of all enemy animations and flavour text.
- Fixed a few incorrectly assigned abilities.
- Upgraded my computer, software, and switched to SNES9x for bug testing.
- Created redundant back-ups of all Unearthed files.
Not a whole lot of exciting information this week, but game development marches on. I’m still aiming for end-of-September for completion of the game’s abilities, and shortly after that I’ll be putting enemies together. This process could be really easy or really hard: I don’t know for sure yet!