I managed to get quite a bit of work done on enemy abilities this week. The progress has been quick! I have even made a quick little video to show off some of the work thus far. Keep in mind, the raccoon pictured here is just a placeholder enemy. He doesn’t have wings, nor is he radioactive.
- Implemented roughly 50% of all enemy animations and flavour text.
- Fixed a handful of incorrectly assigned abilities.
There are quite a few new abilities in the game, ranging from re-skins of existing attacks to completely new ones. I’m currently working hard to make each one animate properly, and display interesting flavour text.
I actually may be done in a week or two! After all the abilities are working, I’ll start assembling enemies. This is a lot of work but should go quickly, as I’ve already laid all the groundwork for battle actions.