The coding for multiple use items is now done! This has been a long time coming, and I’m rather pleased with the results. Through the use of an item called a Staple Gun, I’ve demonstrated how this code can be used to give an item “charges” that can be diminished or replenished.
- Created working code for multiple-use items.
- Implemented Staple Gun and Pack of Staple items.
- Bug-tested event flag loops.
Special thanks to H.S. for laying the groundwork for this particular piece of functionality. He did some similar work for the Flamethrower in the Mother Remake project. There will be about 3-6 items in Unearthed that will use this functionality, which I’ll reveal as I make them.
This actually marks the end of most of the difficult combat coding. I’ll simply be slogging away at ability/item text for the next few months, and I’ll post progress updates when I have the chance.