Unearthed Update: November 26th (The End of Doors)

I had food poisoning the past week, and as a result I didn’t get a whole lot of work done on Unearthed. It wasn’t a total wash though. I did manage to finish debugging all of the doors.


I’m not saying that every door works 100% perfectly or anything. I’m just saying that the world functions well enough that I can implement new features (sprites, music, enemies) without being hindered by bugs and mistakes.

What else did I do? Well, I upgraded a couple pieces of my hacking software and I brushed up on my CCscript coding a bit. Next up? Probably sprite placement, but I’m sure something else will distract me first.

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By Michael