This weekend, I have been debugging doors. Ladders, ropes, holes and stairs also fall under the same umbrella. The process involves staring at the screen below for hours on end while scooting across the map looking for errors. It is about as exciting as it sounds.
Next week, I should be finished with the doors and starting up NPC placement. Hopefully I won’t have to stare at the door editor anymore. Doors, doors, doors, doors, doors. Barf.