Michael Iantorno PhD Candidate, Game Designer, and Writer

Unearthed Update: March 2012

Last week I mentioned to you all that there was a moderately important Unearthed update coming down the pipes sometime soon. I know you’ve all been eagerly awaiting this news, so I’ll just spit it out: the first draft of the full game outline is now complete! Don’t know what the heck I’m talking about? Well, hop into your way back machine and recall this informational post I made at the beginning of the year. The full game outline basically maps out every NPC, item, enemy and event that occurs in the game. Think of it as a “to-do list” for Unearthed. With the finished game outline in hand, I can start petitioning help from the PK Hack community with enthusiasm and a clear direction.

However – being the perfectionist I am – it will still be another month before I kick off the open development phase. I’m going to spend 2-3 weeks editing the document, making sure that everything makes sense and is formatted properly. After that I will toss what I have over to Radiostorm, who will use his intense mastery of the English language to edit, revise and enhance my inane ramblings.

We hope to have the revisions and editing done by the end of April. It is a fairly large document though (roughly 110 pages), so I wouldn’t be surprised if things bleed over into May a little bit. Regardless, expect another big update from me before spring is out. Completing Unearthed is seeming like a less daunting task every day!


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    • Hah! I’ll post an excerpt once the thing is edited to show you all why it is so long.

      For some context: Imagine taking every line of dialogue, every enemy action, and every item in EarthBound and pasting it into one large text document. Now add descriptions of where every one of those things is located in the game, and how they change as the game progresses. 110 pages is not a lot when you consider how much raw content it equates to.

By Michael
Michael Iantorno PhD Candidate, Game Designer, and Writer