Michael Iantorno PhD Candidate, Game Designer, and Writer

Unearthed Update: December 31st (Sacks)

I decided to get an early start on 2013 and put some work in on a few sprites for Unearthed. I’ve been petitioning the community for the game’s art assets – which has been an overwhelming positive experience – but there were some sorely needed overworld sprites that I just had to get done myself.




The top row consists of the classic gift box, a new backpack container (open and closed), and a scrap of paper. The bottom row starts with the ubiquitous garbage can, and continues with another set of backpacks (with two “open” variations). Our protagonist stands to the left, silently nodding in approval.

I wanted to change the main item container sprite to add a more distinct flavour to Unearthed, and to help differentiate it from the original game. It may seem like a meager change, but it should help to make Unearthed a more unique experience for the player.

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By Michael
Michael Iantorno PhD Candidate, Game Designer, and Writer