Unearthed Update: January 21st (Broken Bridges)

What would a retro game be without broken bridge scenarios? It seems like every SNES RPG contained arbitrary obstacles that prevented a player from advancing before reach certain plot, and Unearthed will be no different.

There are about half a dozen of these scenarios as the game progresses (not TOO many considering the length of the game), and below I have displayed some of the sprite work I needed to make for these plot points work.

As always, feedback is welcome! I’m sure a lot of these pieces will end up changing a bit as development moves forward, and I will often incorporate community input into future designs.

 

fence1

This first obstacle appears to be a fence constructed haphazardly to block off the northern regions of The Creep. There is a small sign posted on this barrier, warning travelers to stay clear of a potentially dangerous area.

gate

This simple iron grate prevents the player from traveling to the deepest reaches of The Crystal Mines. Perhaps they can open the way forward using a key? Or maybe just break it down somehow? Who knows?! (I do, I’m not telling).

rockbarrier

A brave Grel militia member is guarding this stone barricade within Boulder Pass, used to prevent dangerous creatures from advancing upon their encampment. Will waist-high stones prove to be too much of a challenge for our stalwart heroes? Only until the plot demands otherwise!

Thanks for checking in this week everyone! I’ll have more spriting goodness posted next Monday.

Add Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

By Michael