Michael Iantorno PhD Candidate, Game Designer, and Writer

Unearthed Update: Enemy Placement Pre-Production

It has been a while, but I finally have a game update for all of you. I have just finished the arduous process of mapping out enemy encounter groups, and map placement groups. Exciting to talk about, but boring to look at (see below).



Yep, that is definitely a table full of entries. 264 encounter groups and 104 placement groupings to be exact. It took a lot longer than I thought it would. o__o

What does this bit of progress mean? First off, I can finally start entering these lovely numbers and names into the actual game. That is a boring but long process (game design in a nutshell) that isn’t too difficult now that I’ve plotted everything out. Secondly, I can start thinking about laying out map elements. This starts with enemy groups, but continues onto NPCs, sprites, and music.

Speaking of music: SM.netter DalisClock has been tearing it up on the forums, creating a slew of new music tracks for Unearthed. There are way too many for me to list here, but you can check them out on the forum thread starting right about here. Here is a sample track entitled Spooky Battle, that tickles me in just the right way.

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By Michael
Michael Iantorno PhD Candidate, Game Designer, and Writer