Tagzelda

Generate Randomized Game: The Ambivalences of Online ROM-Patching Applications

This is a conference paper presented at the 2019 Symposium Histoire du Jeu  (Game Histories Conference) in Montreal, Quebec, Canada.   Iantorno, Michael. “Generate Randomized Game: The Ambivalences of Online ROM-Patching Applications.” Game History Symposium, 17-19 Nov. 2019, Stationnement Grand Quai, Montreal, QC. This presentation is titled Generate Randomized Game:...

The World Is Square Podcast #5.1: Let’s Play Zelda Four Swords

Every week Michael, Mathew and Geoff chat about video games, pop culture and movies while playing a pair of vintage games. The first game each week is a surprise; selected by Michael and not revealed until the beginning of the podcast. The second is an ongoing game, selected by Matt and Geoff and played in segments. This week’s first game was Zelda: Four Swords for the Gameboy Advance. Stay...

Motion Blur: Skyward Sword Impressions

Recently I was able to sit down with few friends and try the new Zelda game on for size. I didn’t play for long enough to justify writing a full review, but I have to say my initial impressions of the game were less than favourable. Skyward Sword has all the trappings of a premium Zelda title – bright graphics, catchy tunes, and labyrinthine dungeons – but I felt the whole experience was bogged...