Thanks to a post on Reddit, a lot of folks from the Pathfinder RPG community made their way down to The World Is Square over the weekend. Our traffic quintupled on the two days following the post, so I guess it was pretty popular! For those of you decided to stick around, below I have listed some more great Pathfinder articles that RS and I have put together over the past couple of years. You can...
The Pallid Plague Review
There are two things that the average player will take away from The Pallid Plague. The first is a smug sense of satisfaction from trouncing an entire cult without breaking a sweat. This is, without any exaggeration, one of the easiest Pathfinder scenarios ever published. The brave Pathfinders are sent to the far off land of Andoran to investigate a plague that has been ravaging the fey residents...
Nonchalant Thuggery: How to Fix the Pathfinder Rogue
There’s a general consensus on the Paizo message boards that the two classes with the most problems are the monk and the rogue. While the monk has received a lot of love through the addition of various archetypes and combat style feats, the rogue has been been left out in the cold. Part of this has to do with a dilution of the rogue’s role in a group. Why play a rogue, many ask, when...
We Be Goblins 2 Review
We Be Goblins is one of the most beloved Pathfinder scenarios ever published. Many new players are ushered into organized play by the adventure, and many old players return to play or run it again and again. When Paizo announced that a sequel, We Be Goblins Too, would be the company’s offering for Free RPG Day 2013, naturally expectations were high. But does the sequel manage to live up to...
The Price of Friendship Review
To say The Price of Friendship is a problematic scenario would be generous. Fresh from their adventures in the Sky Citadel of Janderhoff, the players are intercepted by venture captain Canayven Heidmarch. He relays that the Pathfinder Society aims to delve into the dwarven ruins of Koldukar in order to discern the location of another long lost Sky Citadel. There’s only one problem: Koldukar...
Rivalry’s End Review
Rivalry’s End has problems. Lots and lots of problems. The premise is simple. Venture captain and notorious information broker Grandmaster Torch has finally amassed enough intelligence to track down The Spider, a criminal kingpin with a vendetta against the Pathfinder Society. The Pathfinders are tasked with infiltrating The Spider’s hideout and capturing her alive. This task is more...
The Haunting of Hinojai Review
It’s hardly a spoiler to reveal that The Haunting of Hinojai is a scenario full of haunts. If the title weren’t a dead enough giveaway, the preamble delivered by Amara Li is pulled from the minutes of the Midnight Society. The venture captain requests that the players explore a purportedly haunted mansion in a far corner of her native Tien Xia. The house, known as Hinojai, was...
Mists of Mwangi Review
Mists of Mwangi holds the honour of being the first Pathfinder Society adventure I ever played. Like many fledgling Pathfinders before me, my first mission led me to the front door of the Blakros Museum, Absalom’s famous tourist destination / den of unspeakable evil. Of course, this being a season zero scenario, the latter reputation had yet to be earned. The trouble began when prodigal...