As a lot of you folks may know, I’m one of the regional coordinators for Pathfinder Society Organized Play in Ontario. Beyond running games and taking care of various administrative tasks, one of the main things I’ve been working on lately is a “fair play” policy that outlines the Ontario Pathfinder Society’s (OPS) views on inclusivity in the gaming environment. This...
Infinite Builds: Create Pit
Where Michael and Adam (former venture captain of Ontario) discuss various Pathfinder strategies, usually resulting in death, destruction, and general bad feelings. Michael: There are a lot of spells that I don’t like in Pathfinder, partially because of balance issues, but also because I just hate seeing them in action. Create Pit is one of those spells. Adam: It could probably serve to be...
THAC0 to Pathfinder BAB Conversion
Preface: I imagine that this will likely fall under the “stuff only Mike cares about” category, but I thought I’d share this little thought experiment anyways. Being a big fan of both 2nd Edition AD&D and Pathfinder, I’ve often looked at the differences between the two games and how to transition content from one to the other. One of the big differences, of course, is...
Pathfinder Organized Play: New Races, 2014
So, there was a pretty big announcement on the Paizo blog a few weeks ago regarding the upcoming season, and some significant changes to available races. Of course, like everything else on the Paizo blog, it got buried quickly by new blog posts and one hundred lines of semi-related discussion. To help get the information out, I’ve summarized the major changes (coming into effect August 14)...
Outclassed: Hybrid & Specialist Classes
Classes. The backbone of many a role-playing game. Whether you are a brave warrior or an ingenious spellcaster, your class is what defines the things you can or cannot due throughout the course of the game. I’ve always been fascinated with class systems – probably due to my obsessions with Pathfinder, Final Fantasy Tactics, and Baldur’s Gate – and as a result I often toy with the game...
Outclassed: Classes by Alignment
Sorry for the delay in updates lately! Unearthed and Yavmir are still in motion, but I haven’t had time to post proper project updates up on the blog. To tide you all over until the next bulletin, here is a bit of a game design post that I’ve had in the works for a while. Enjoy! Classes. The backbone of many a role-playing game. Whether you are a brave warrior or an...
Yavmir Almanac: Lineages
Yavmir is an ongoing project, where Michael and Radiostorm work together to build a slavic-themed fantasy setting. More information can be found at the WoR Wiki. Continuing on the same thread as last week’s update, today I have posted some more character creation rules for Yavmir. With the monstrous races out of the way, we move along to a familiar group of creatures: Humans. Numerous and...
Yavmir Almanac: Monstrous PCs
Yavmir is an ongoing project, where Michael and Radiostorm work together to build a slavic-themed fantasy setting. More information can be found at the WoR Wiki. RS and I have been working together on Yavmir for quite a while now, and we thought it was about time to get into the nitty-gritty of some of the rules. One of the first things we wanted to take a shot at was PC races, as they are...