Michael Iantorno PhD Candidate, Game Designer, and Writer

Tagvideogames

Nordicom Review – All in a Day’s Work: Working-Class Heroes as Videogame Protagonists

A journal article that I co-wrote with Courtney Blamey, Lyne Dwyer, and Mia Consalvo was recently published in the Nordicom Review! It is titled All in a Day’s Work: Working-Class Heroes as Videogame Protagonists, and analyses depictions of various working-class occupations in videogames (full abstract below). “Class depictions in videogames are prevalent, yet understudied. In this article...

Sub-Versions: Investigating Videogame Hacking Practices and Subcultures

My master’s thesis, Sub-Versions: Investigating Videogame Hacking Practices and Subcultures, has now been released through the Spectrum Research Depository. Written between 2018 and 2019 under the supervision of Dr Matt Soar, Sub-Versions was completed as part of my MA in Media Studies at Concordia University. The abstract, citation, and full link can be found below. I’ve also written...

GameSound, Quantitative Games Analysis, and the Digital Humanities

GameSound has been published in the latest issue of Digital Studies/Le champ numérique! The article is a review of GameSound’s development as a digital humanities project and is entitled GameSound, Quantitative Games Analysis, and the Digital Humanities. The abstract and citation can be found below. I’ve also written about GameSound’s development in a recent blog post for TAG, and you...

Generate Randomized Game: The Ambivalences of Online ROM-Patching Applications

This is a conference paper presented at the 2019 Symposium Histoire du Jeu  (Game Histories Conference) in Montreal, Quebec, Canada.   Iantorno, Michael. “Generate Randomized Game: The Ambivalences of Online ROM-Patching Applications.” Game History Symposium, 17-19 Nov. 2019, Stationnement Grand Quai, Montreal, QC. This presentation is titled Generate Randomized Game:...

Michael Iantorno PhD Candidate, Game Designer, and Writer