Michael Iantorno PhD Candidate, Game Designer, and Writer

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Unearthed Update: Enemy Placement Complete

Here’s another big Unearthed update for all you folks. All the enemies in the game have now been placed on the world map! I’ve put together a little video to show off some of my favourite enemies and locales. Many thanks go out the the SM.net community for helping out with the sprites, and to DalisClock for the rockin’ music! Now that I have placed all the enemies on the map...

Unearthed Update: Enemies Complete

As promised, this Unearthed update is a rather substantial one. All of the enemies in the game are now complete! I’ve put together a little sampler video, which you can check out below: In total, there are about 140 new enemies in Unearthed. Almost every single one of these enemies has a new battle sprite made by either Messianic or Artemis251, and most use at least one new ability that...

Unearthed Update: Patch Notes v1.8

A small but interesting update this week. Working with Messianic, I’ve finally finished the random text selector! This allows attacks to have multiple text outcomes! The video below shows off the finished product through Mitchell’s taunt ability. Patch Notes Implemented multi-outcome text descriptions. Debugged some random stuff. Implemented frame-works for multi-use items. General...

Unearthed Update: Patch Notes v1.5

I was so very productive this week that it makes my brain hurt. With the help of a bevy of hackers, I managed to finish up the blue magic system. I also completed the animations and text for all of ISAAC’s abilities. Check out a video of the former accomplishment below. Patch Notes Adjusted game’s battle action, psi ability, and psitext documents to accommodate some additional...

Unearthed Update: Patch Notes v1.4

This was a bit of a weird week. Not because I wasn’t productive, but because I ended up working on something completely different than I thought I would. Coil Snake hit update 2.01, allowing me to integrate the Blue Magic system that I’ve been yappin’ on about for years now. Please enjoy this complimentary video, showcasing some basic functionality! Patch Notes: May 5th...

Unearthed Update: November 5th (All PC Sprites Implemented!)

I have a pretty neat Unearthed update for you all this week: All of the PC sprites for Unearthed have been completed and implemented into the game! This has been a long process, but I’m very happy with the results overall. Will there be some tweaks down the line? Probably! But for now, bask in the glory of the sprite artwork (and a complete party debug menu). There are more interesting...

Unearthed Update: October 22nd (ISAAC and Skoob Sprites)

A few more small updates for Unearthed! EarthBrent and Ninjamaru were kind enough to contribute sprites for both ISAAC and Skoob, two of the main characters in Unearthed. These sprites are not 100% completed yet, but still look pretty great! Here is a short a simple video showing them off: Here’s a list of the other stuff I’ve been up to: Revised game outline to include new abilities...

Unearthed Update: September 24 (Empty World Walkabout)

I’ve been mainly fishing through the ROM for bugs lately (not very exciting), so I thought I’d whip up a quick video to keep the blog interesting. Below is a walkabout of Unearthed’s game world, hosted by myself, Radiostorm (Matt), and Geoff. It shows off some of the game’s areas, outlines the overall narrative of the game, and gives you a chance to see how everything is...

Michael Iantorno PhD Candidate, Game Designer, and Writer