Tagupdate

Unearthed Update: Patch Notes v2.5

I managed to get quite a bit of work done on enemy abilities this week. The progress has been quick! I have even made a quick little video to show off some of the work thus far. Keep in mind, the raccoon pictured here is just a placeholder enemy. He doesn’t have wings, nor is he radioactive. Patch Notes Implemented roughly 50% of all enemy animations and flavour text. Fixed a handful of...

Unearthed Update: Patch Notes v2.3

Note a lot of big news this week. I’ve been mainly bug-testing items, and getting items to work in the ways they were planned to. Unglamorous, but very necessary! Patch Notes Tested (and corrected) attack values and stat boosts for all weapons. Tested (and corrected) defense values and stat boosts for all armour. Began testing and implementation of curative item abilities. General Notes...

Unearthed Update: Patch Notes v2.0

An extension of last week’s endeavours, this week I put together some more multiple use items for Unearthed. My personal favourite is the Jar of Fireflies, a refillable item that allows Mitchell to release bugs that zap his enemies. Cool stuff!  Patch Notes Implemented Jar of Fireflies item. Zap opponents with angry insects! Implemented First Aid Kit item. Multiple use healing! Implemented...

Unearthed Update: Patch Notes v1.3

Been a bit of a slow week for game development! I was scrambling to finish up me and RS’s One Page Dungeon entry, and did not dedicate as much time as I would have liked towards Unearthed. Still, I do have a small update for all of you.   Patch Notes: April 28th Completed PSI text and animations for all of Mitchell’s special abilities. Documented some window size/position...

Unearthed Update: Patch Notes v1.2

Sorry about the lack of updates last week! I had a night school exam and all my spare time was dedicated to studying. The class is over now though, so I can shift a bit more of my time back towards game development. Patch Notes: April 21st Documented PSI animations (such as that crazy pink circle above), and learned how implement them in battle. Add dummy enemies to test combat systems. As a side...