As promised, this Unearthed update is a rather substantial one. All of the enemies in the game are now complete! I’ve put together a little sampler video, which you can check out below: In total, there are about 140 new enemies in Unearthed. Almost every single one of these enemies has a new battle sprite made by either Messianic or Artemis251, and most use at least one new ability that...
Unearthed Update: Patch Notes v3.1
This week was all about fixing some persistent bugs, including a menu that has been bugging me for a looooong time. Behold, the finished battle menu for Unearthed! Patch Notes Fixed battle menu width and alignment to properly display all options. Changed “bust up” to “raid” to fix spacing concerns. Reintroduced “auto fight” in to battle menu. Switched...
Unearthed Update: Paperwork Is My Enemy
Not a huge amount to report in Unearthed progress this week. I spent most of the week putting together a rather elaborate spreadsheet that documents EarthBound enemy stats, names, and suggested party levels to encounter them. I wanted to make it easierto decide what sort of stat spreads I should use for enemies in Unearthed. For the most part, I’ll be using EarthBound foes as a rough...
Unearthed Update: Patch Notes v2.7
Do you guys like animated gifs? I sure as heck like animated gifs. Here’s one outline the final four abilities I implemented in Unearthed. Hopefully it doesn’t load too slowly. Patch Notes Finished implementation of every single enemy animation and flavour text. Fixed the last of the incorrectly assigned abilities. Began evaluating enemy implementation. General Notes The animated gif...
Unearthed Update: Sick Day
Hey Everybody! No update this week due to me being afflicted with a severe throat infection. Instead, here is some old art that Radiostorm threw together for Unearthed waaaaaaaaay back in 2008. This was long before the game’s development officially began, and I was just tinkering around with PK Hack for fun. Mitchell hasn’t really changed much since this sketch (dynamite...
Unearthed Update: Patch Notes v2.5
I managed to get quite a bit of work done on enemy abilities this week. The progress has been quick! I have even made a quick little video to show off some of the work thus far. Keep in mind, the raccoon pictured here is just a placeholder enemy. He doesn’t have wings, nor is he radioactive. Patch Notes Implemented roughly 50% of all enemy animations and flavour text. Fixed a handful of...
Unearthed Update: Patch Notes v2.3
Note a lot of big news this week. I’ve been mainly bug-testing items, and getting items to work in the ways they were planned to. Unglamorous, but very necessary! Patch Notes Tested (and corrected) attack values and stat boosts for all weapons. Tested (and corrected) defense values and stat boosts for all armour. Began testing and implementation of curative item abilities. General Notes...
Unearthed Update: Patch Notes v2.0
An extension of last week’s endeavours, this week I put together some more multiple use items for Unearthed. My personal favourite is the Jar of Fireflies, a refillable item that allows Mitchell to release bugs that zap his enemies. Cool stuff! Patch Notes Implemented Jar of Fireflies item. Zap opponents with angry insects! Implemented First Aid Kit item. Multiple use healing! Implemented...