Tagunearthed update

Unearthed Update: Enemy Placement Pre-Production

It has been a while, but I finally have a game update for all of you. I have just finished the arduous process of mapping out enemy encounter groups, and map placement groups. Exciting to talk about, but boring to look at (see below).   Yep, that is definitely a table full of entries. 264 encounter groups and 104 placement groupings to be exact. It took a lot longer than I thought it would...

Unearthed Update: Patch Notes v2.6

There were quite a few complications over the last couple of weeks, but it looks like things are finally on track! Mostly extensions on what was covered a couple of weeks ago, but progress is progress. Patch Notes Implemented roughly 75% of all enemy animations and flavour text. Fixed a few incorrectly assigned abilities. Upgraded my computer, software, and switched to SNES9x for bug testing...

Unearthed Update: Patch Notes v1.7

I’m back from vacation, and I’ve¬†restarted my epic quest to complete Unearthed. Most of this week was spent re-integrating items and creating frameworks for description text. Fun! ¬†Patch Notes Created frameworks for item description text. Re-integrated items into Unearthed, with about 95% of them being functional at this time. Updated some items to account for name length and new...

Unearthed Update: Bits and Pieces

Sorry for the lack of Unearthed progress updates lately. Work has been slow, and I’ve been mired in a lot of convention-planning work for Gryphcon. Regardless, I’ve got a few bits and pieces to share with you all. First off, Messianic has put together some new window dressings for Unearthed. The HP counter is still in progress, but you can see one of the new metallic themed window...