Michael Iantorno PhD Candidate, Game Designer, and Writer

Tagsuper nintendo

Unearthed Demo: One Month Retrospective

Last month, I made the decision to release a demo of Unearthed. Although Unearthed may seem like a innocuous little game project, it did pose some moral and legal concerns. Should I worry about receiving a cease and desist from Nintendo? Is it okay to post an IPS patch or ROM online? Would it be better to release nothing until the entire project is complete? Obviously, I decided to go forward...

Unearthed Update: Shadowy Morg on a Shadowy Planet

Following a short winter hiatus, I have resumed production on Unearthed. I was forced to take some time off during the holidays (and an ill-timed move), but I’m now fully entrenched in the “actual game build” portion of development. As seen above, I’ve been having a lot of fun with NPC movement and script-writing. The first two areas of the game (Glensborough and Rocky Slalom) are both...

Dead Pixels: Soul Blazer

(Wherein Mathew steals his brother’s idea to deconstruct discontinued franchises and put forth ideas concerning hypothetical sequels.) Soul Blazer is one of those games that is fondly remembered but uncommonly considered a classic. Really, that’s a criticism you could levy against most Quintet games. Soul Blazer, ActRaiser, Illusion of Gaia, and Terranigma were all innovative and...

Dead Pixels: Equinox

(where Michael deconstructs discontinued franchises, and puts forth ideas concerning hypothetical sequels.) Overview I know what most of you are thinking right now: “What the crap is Equinox?”. Released in 1993 as a sequel to the NES classic Solstice, Equinox failed to generate much buzz upon hitting the market. Players derided its intense difficulty level, occasional glitchiness, and...

Michael Iantorno PhD Candidate, Game Designer, and Writer