Michael Iantorno PhD Candidate, Game Designer, and Writer

Tagsprites

Mother Remake: Sprite Dump

I’m sure I’ve mentioned H.S.’s Mother Remake before, but in case I haven’t you can check out the forum thread right here. It’s basically a remake the first game in the Mother series using EarthBound’s engine, and it has quite a bit of progress done on it including a bitchin’ train sequence. H.S. was kind enough to take care of some back-end scripting for...

Unearthed Update: Battle Sprites Implemented

All the battle sprites are now implemented for Unearthed! This was actually a really simple process thanks to Messianic’s diligent work. He prepped all the files for me, and I basically just had to copy and paste them over into the ROM.   Dang, that is a sweet-ass lineup of sprites! What’s up next? Well, over the holidays I’ll be diligently implementing items, abilities...

Unearthed Update: November 11th (Missed Sprites)

Welp, I thought I had implemented every single overworld sprite in the game last week, but I was sorely mistaken. I actually missed a few sprites entirely and had to put them together from scratch. This wasn’t too hard to do, but did sorta ruin the moment. First up (and perhaps the most egregious) are ISAAC’s death sprites. How the heck did I forget about these?! ISAAC is a robot so...

Unearthed Update: November 6th (Overworld Sprites Done!)

Sorry about the late update this week, but I thought I’d finish up this phase of production before commenting upon it. Over the last ten days I’ve managed to implement every overworld sprite in the game. That includes graphics for all enemies, PCs, NPCs, and environmental objects located in the game. It was a ton of work! I also ended up redesigning or augmenting certain sprite...

Unearthed Update: October 21st (Sprite Conversion III)

I’m not dead! I was just sick for about a week and a half, which really put a hamper on game progress and blog updates. I’m right back into the swing of things though, and I’m aiming to have all the game’s sprites implemented within the next couple of weeks. Getting sprites into the ROM is pretty easy! Well, finicky and repetitive I suppose, but there isn’t a whole...

Unearthed Update: October 7th (Sprite Conversion II)

Sprite implementation continues, and I now have all the sprites in the proper PNG format to import into Unearthed. This means the next week or two will be dedicated to getting all that lovely pixel art crammed into the Unearthed ROM. Not that exciting, but it will be a fairly big milestone once it is complete! Just for reference, I have converted over 600 sprites over the last couple of weeks...

Unearthed Update: October 2nd (Sprite Conversion)

Sorry for the late update this week! Right now I’m busy implementing sprites for Unearthed, which is a rather lengthy process involving Photoshop, JHack, and whiskey. It’s not that exciting, but it does let me reflect on all the wonderful sprite work that was done for the game. During the conversion, I managed to find some Glensborough villagers sprites that had not yet been posted on...

Unearthed Update: September 2nd (Sprites Complete!)

Welp, it finally happened. I created so many sprites that there are simply no more left to make. That’s right, as of 5:00pm this afternoon I finished editing the very last sprites for Unearthed! There are bound to be minor edits and elements to work on down the line, but I now have all the graphical elements I need for the alpha version of the game. What was the last sprite made? Honestly...

Michael Iantorno PhD Candidate, Game Designer, and Writer