Tagsprites

Mother Remake: Sprite Dump

I’m sure I’ve mentioned H.S.’s Mother Remake before, but in case I haven’t you can check out the forum thread right here. It’s basically a remake the first game in the Mother series using EarthBound’s engine, and it has quite a bit of progress done on it including a bitchin’ train sequence. H.S. was kind enough to take care of some back-end scripting for...

Unearthed Update: Battle Sprites Implemented

All the battle sprites are now implemented for Unearthed! This was actually a really simple process thanks to Messianic’s diligent work. He prepped all the files for me, and I basically just had to copy and paste them over into the ROM.   Dang, that is a sweet-ass lineup of sprites! What’s up next? Well, over the holidays I’ll be diligently implementing items, abilities...

Unearthed Update: November 11th (Missed Sprites)

Welp, I thought I had implemented every single overworld sprite in the game last week, but I was sorely mistaken. I actually missed a few sprites entirely and had to put them together from scratch. This wasn’t too hard to do, but did sorta ruin the moment. First up (and perhaps the most egregious) are ISAAC’s death sprites. How the heck did I forget about these?! ISAAC is a robot so...

Unearthed Update: November 6th (Overworld Sprites Done!)

Sorry about the late update this week, but I thought I’d finish up this phase of production before commenting upon it. Over the last ten days I’ve managed to implement every overworld sprite in the game. That includes graphics for all enemies, PCs, NPCs, and environmental objects located in the game. It was a ton of work! I also ended up redesigning or augmenting certain sprite...

Unearthed Update: October 21st (Sprite Conversion III)

I’m not dead! I was just sick for about a week and a half, which really put a hamper on game progress and blog updates. I’m right back into the swing of things though, and I’m aiming to have all the game’s sprites implemented within the next couple of weeks. Getting sprites into the ROM is pretty easy! Well, finicky and repetitive I suppose, but there isn’t a whole...