Michael Iantorno PhD Candidate, Game Designer, and Writer

Tagskills

Stay Classy

One of the central decisions we faced when developing dMetric was picking between class and skill based character advancement. As detailed in the primer, we eventually resolved to use classes – a choice that initially felt odd. Not only have classes fallen somewhat out of favour in the current independent game design zeitgeist, but when we initially set out to design dMetric we were adverse to...

Michael Iantorno PhD Candidate, Game Designer, and Writer