Michael Iantorno PhD Candidate, Game Designer, and Writer

TagRandom Thoughts

One Page Dungeon Contest 2014

I’m always interested in amateur game design competitions, and the One Page Dungeon Contest is one of my favourites. Submissions are now open for the 2014 iteration of the event so I thought I’d give it a mention on the ol’ blog. What’s it all about? Participants create a complete role-playing-game dungeon within the space of a single sheet of 8.5×11 paper. The...

Nonchalant Thuggery: How to Fix the Pathfinder Rogue

There’s a general consensus on the Paizo message boards that the two classes with the most problems are the monk and the rogue. While the monk has received a lot of love through the addition of various archetypes and combat style feats, the rogue has been been left out in the cold. Part of this has to do with a dilution of the rogue’s role in a group. Why play a rogue, many ask, when...

Nerd Tour Appendix: Best Prices on Pathfinder in Toronto

A good question was recently posed on the Ontario Pathfinder forums: where is the cheapest place to buy Pathfinder books in Toronto? There’s really not a straightforward answer to this one. On a normal day, the prices at most of the major gaming stores downtown are fairly equitable. You might save a dollar here or there, but there’s generally not huge difference. That being said...

WildStar Weflections: Pitfalls and Hurdles

WildStar is my most anticipated game of 2013. Although there are a number of MMOs on my radar, WildStar is the only one that seems to possess that magic combination of innovation and rock solid production value I look for. Still, I worry. WildStar isn’t special. It’s not going to be ushered down from the heavens on its launch date, heralded by a cherubic chorus of angels. The game is...

Stealing is Wrong

I’m an admitted thief. I break into houses at night, burgle the valuables inside, and pawn these items for cold hard cash. It doesn’t matter if I’m wandering the Mojave Wasteland or strolling the streets of Beregost, I’ll never pass up an easy mark. Some may call my actions reprehensible, but I prefer the term chaotic neutral. Theft is a hallmark aspect of morality in western roleplaying games...

Random Thoughts: October 15

No Unearthed update this week! I have been doing work, but it is all text-based stuff that would reveal key plot points from the game. SUPER SECRET PLOT POINTS. Anyways, instead of posting nothing I thought I would show you some random stuff that me and RS have been working on lately. First off, here are some test logos that we’ve put together for Spellstorm, a yearly gaming convention that...

Links Round-up

I worked about 60 hours last week, and as a result I didn’t get any work done on Unearthed! Instead of neglecting the Monday blog post entirely, I’ve decided to link up a few awesome websites made by cool people. I hope this meager offering will hold you over until next week, where I will have at least SOMETHING to show you. Mato Tree Personal site of Mato, the crazy translator and...

Mike’s September Games Preview

I’m not usually one to play games as soon as they are brought to market. Although I sample a wide variety of titles, I never saw the allure of pre-ordering a game or lining up for a midnight release. I was more than happy to wait a few weeks and buy the game for a cheaper price, and play it at a leisurely pace. This September may change my perspective, however. There are a trio games that I...

Michael Iantorno PhD Candidate, Game Designer, and Writer