Michael Iantorno PhD Candidate, Game Designer, and Writer

Tagplaythrough

Final Fantasy VI: Playthrough Diary II

Mass Effect has nothing on Final Fantasy VI. My entire time in Vector, capital of Gestahl’s murderous empire, was spent in heated conversation. The dialogue choices I made during our dinner soiree determined whether or not occupied cities would be liberated – a thorny situation that I’m sure even Shepard would have a hard time navigating on his magical dialogue wheel. It’s a good thing Gau is...

Final Fantasy VI: Playthrough Diary I

Final Fantasy VI is devouring my free time. I was never able to beat the game when I was young due to an unreliable game battery in my cartridge and a crippling lack of attention span, so I’ve decided to take another stab at it in the throws of my adulthood. Unlike my attempts to play EarthBound again, enough time has elapsed since I’ve last played Final Fantasy VI that I’m not just sleepwalking...

Michael Iantorno PhD Candidate, Game Designer, and Writer