Michael Iantorno PhD Candidate, Game Designer, and Writer

Tagpatch notes

Unearthed Update: Patch Notes v3.3

Well, that turned into a three week hiatus. Whoops! I got sick after I got back from my trip, and temporarily turned into a useless couch lump. Now I’m slowly easing back into things. Patch Notes Applied H.S.’s “Bust Up” fixes. Created some reference documents to help with the enemy configuration process. Implemented a handful of enemies and bug-tested them. General Notes...

Unearthed Update: Patch Notes v3.2

Just a couple of quick updates this week, as I didn’t have a ton of time to work on the game. Master Belch is displeased with my progress. Patch Notes Assigned base statistics to all enemies found in the game. Applied a slight window upgrade, designed to better accommodate larger enemy sprites (thanks Messianic!). Fixed a few miscellaneous graphical bugs, mostly regarding transparency and...

Unearthed Update: Patch Notes v3.0

And we’re back to making actual changes to the actual game now. Wooo! There still is a bit of paperwork to do, but I’m just going to work on it in the background as I implement enemies. Patch Notes Began the implementation of enemies, including Oliver up there. Created some documents to help speed up the editing process (instructions, reference, etc…) Assigned all battle sprites...

Unearthed Update: Patch Notes v2.2

Small update this week! I actually got quite a lot of work done, but it was just a lot of the same thing and therefore isn’t very exciting to talk about. Patch Notes Completed help text descriptions for every single item in the game. Modified some item properties for game balance reasons. General Notes So, as seen above, we’re getting deep into the “writing stuff” portion...

Unearthed Update: Patch Notes v2.1

Sorry for the lack of update last week! I got a little caught up with some extra-curricular activities, but I’m back on track now. I’ve been hard at work too, implementing weapons and armour into the game. Patch Notes Implemented all weapons and armour into the game. Completed help descriptions for the aforementioned weapons and armour. Re-balanced some item functionality. General...

Unearthed Update: Patch Notes v2.0

An extension of last week’s endeavours, this week I put together some more multiple use items for Unearthed. My personal favourite is the Jar of Fireflies, a refillable item that allows Mitchell to release bugs that zap his enemies. Cool stuff!  Patch Notes Implemented Jar of Fireflies item. Zap opponents with angry insects! Implemented First Aid Kit item. Multiple use healing! Implemented...

Unearthed Update: Patch Notes v1.7

I’m back from vacation, and I’ve restarted my epic quest to complete Unearthed. Most of this week was spent re-integrating items and creating frameworks for description text. Fun!  Patch Notes Created frameworks for item description text. Re-integrated items into Unearthed, with about 95% of them being functional at this time. Updated some items to account for name length and new...

Unearthed Update: Patch Notes v1.6

Pretty slow development week due to me being on vacation for two straight weekends, but I still have a bit of progress to show. No fun video this time though! Just some neatly ordered lists.  Patch Notes Implemented every single enemy skill that can teach ISAAC an ability (24 in total). Bug-tested the aforementioned skills. Implemented Mr. Tenda’s “blue magic commands,” which...

Michael Iantorno PhD Candidate, Game Designer, and Writer