Tagmultiple

Unearthed Update: Patch Notes v1.9

The coding for multiple use items is now done! This has been a long time coming, and I’m rather pleased with the results. Through the use of an item called a Staple Gun, I’ve demonstrated how this code can be used to give an item “charges” that can be diminished or replenished. Patch Notes Created working code for multiple-use items. Implemented Staple Gun and Pack of...

Unearthed Update: Patch Notes v1.8

A small but interesting update this week. Working with Messianic, I’ve finally finished the random text selector! This allows attacks to have multiple text outcomes! The video below shows off the finished product through Mitchell’s taunt ability. Patch Notes Implemented multi-outcome text descriptions. Debugged some random stuff. Implemented frame-works for multi-use items. General...