Tagmultiple

Unearthed Update: Patch Notes v1.9

The coding for multiple use items is now done! This has been a long time coming, and I’m rather pleased with the results. Through the use of an item called a Staple Gun, I’ve demonstrated¬†how this code can be used to give an item “charges” that can be diminished or replenished. Patch Notes Created working code for multiple-use items. Implemented Staple Gun and Pack of...

Unearthed Update: Patch Notes v1.8

A small but interesting update this week. Working with Messianic, I’ve finally finished the random text selector! This allows attacks to have multiple text outcomes!¬†The video below shows off the finished product through Mitchell’s taunt ability. Patch Notes Implemented multi-outcome text descriptions. Debugged some random stuff. Implemented frame-works for multi-use items. General...