Michael Iantorno PhD Candidate, Game Designer, and Writer

TagMMORPG

WildStar Weflections: The Nexus Housing Initiative

Ah, player housing. Of all the wonderful trinkets promised to us during an MMO’s development cycle, player housing is the most often to be cast to the wayside. Even World of Warcraft, a game that found the time to include a fully functional replica of Plants vs Zombies in their past expansion, has never followed through on adding this feature. Newer games scoff at the premise, deeming housing a...

Wildstar Weflections: How to Market Your MMO

There’s a grand total of two MMOs in development that I hold the slightest interest in: Guild Wars 2 and WildStar. While the former is a sequel to an established MMO franchise, the latter is a lesser known foray into the genre. I’ve maintained a peripheral interest in WildStar since the game’s announcement at GamesCom 2011, but recent events have thrust it back into my field of vision. WildStar...

Kickstart Your Week: 05/20/12

It’s been a while since the last installment of this feature. To be frank, I’ve had a hard time finding Kickstarter projects that I find remotely interesting. It seems that the creative tsunami Tim Schaffer conjured up that spurred so many great projects has finally ebbed, leaving in it’s wake a stagnant pool of mediocrity. While that statement might be steeped in melodrama  – I honestly just...

Dawntide Postmortem

Late last week, Working As Intended announced that it had ceased all development on Dawntide. Citing “unexpected financial difficulties,” the game has been put on hiatus until new investors are found. This marks the end of several years of development and of an open beta period that has extended almost as long. Dawntide was ambitious. The developer’s aim was to create a sandbox-style MMO in the...

Random Thoughts: November 29th

With each and every day I slowly draw closer to completing the world construction phase for Unearthed. The next post I make will likely showcase the penultimate area of the final dungeon, after which we’ll be entering a bit of a gray area of development. I’ll be putting together a “state of the union” address for sometime next week, where I will outline the next stages of...

Michael Iantorno PhD Candidate, Game Designer, and Writer