Just a quick update for all of you peoples who have been asking me about Unearthed. All of the battle backgrounds have be integrated into Unearthed, and I have assigned them to individual enemy groups. This is a (belated) follow-up to my April post regarding the creation of 150 new battle backgrounds. Matching up battle backgrounds to about 260 individual enemy groups was a bit tedious, but it is...
Unearthed Update: Enemy Placement Complete
Here’s another big Unearthed update for all you folks. All the enemies in the game have now been placed on the world map! I’ve put together a little video to show off some of my favourite enemies and locales. Many thanks go out the the SM.net community for helping out with the sprites, and to DalisClock for the rockin’ music! Now that I have placed all the enemies on the map...
Unearthed Update: Tomorrow Mike Problems
I’m off to Yellowknife on a work trip next week, but before I left, I thought I’d drop a quick Unearthed Update onto the blog. Nothing major: just a recap of some tribulations I’ve run into during this phase of development. As you know, I’ve been working diligently to place all of Unearthed’s enemies onto the world map. This process has been going fairly smoothly...
Unearthed Update: Enemy Placement Underway
I have finally finished all the arduous data entry for enemy groupings in Unearthed! As you saw in my last update, the work I was doing equated to plugging numbers into spreadsheets. It wasn’t a whole lot of fun, but was a necessary technical hurdle to overcome. But now with all those lovely numbers in place, I can start doing fun things. Like populating different areas of the game with...
Unearthed Update: Enemies Complete
As promised, this Unearthed update is a rather substantial one. All of the enemies in the game are now complete! I’ve put together a little sampler video, which you can check out below: In total, there are about 140 new enemies in Unearthed. Almost every single one of these enemies has a new battle sprite made by either Messianic or Artemis251, and most use at least one new ability that...
Unearthed Update: Patch Notes v3.2
Just a couple of quick updates this week, as I didn’t have a ton of time to work on the game. Master Belch is displeased with my progress. Patch Notes Assigned base statistics to all enemies found in the game. Applied a slight window upgrade, designed to better accommodate larger enemy sprites (thanks Messianic!). Fixed a few miscellaneous graphical bugs, mostly regarding transparency and...
Unearthed Update: Patch Notes v3.0
And we’re back to making actual changes to the actual game now. Wooo! There still is a bit of paperwork to do, but I’m just going to work on it in the background as I implement enemies. Patch Notes Began the implementation of enemies, including Oliver up there. Created some documents to help speed up the editing process (instructions, reference, etc…) Assigned all battle sprites...
Unearthed Update: Paperwork Is My Enemy II
More boring paperwork this week! As a continuation of last week’s organizational shenanigans, this week I made a spreadsheet dedicated to breaking down Unearthed’s enemies listed by location. I also added two additional columns: one that details the enemy’s rough statistics, as based off foes from the original game, and another that has some quick notes on enemy...