Michael Iantorno PhD Candidate, Game Designer, and Writer

Tagearthbound

Unearthed Update: Battle Backgrounds Implemented

Just a quick update for all of you peoples who have been asking me about Unearthed. All of the battle backgrounds have be integrated into Unearthed, and I have assigned them to individual enemy groups. This is a (belated) follow-up to my April post regarding the creation of 150 new battle backgrounds. Matching up battle backgrounds to about 260 individual enemy groups was a bit tedious, but it is...

PK Hack Starmen.net Podcast

The Starmen.net Podcast is a bi-weekly production run by one of the internet’s largest fan websites. Featuring guests from all across the Starmen.net community, it provides insights into the wide world of EarthBound fandom. I was recently invited onto the podcast to chat about my game hacking adventures, and to help judge the latest fanart submissions from the Starmen.net community. I also...

Unearthed Update: New Battle Backgrounds

I have completed another milestone in my never-ending game design quest. Behold! Mother 3 battle backgrounds integrated in the EarthBound ROM. Well, that is just a single battle background. But I assure you, I’ve inserted about 150 of them into Unearthed. I’m not sure if I’ll be using all of the new backgrounds, but I certainly will be including the ones that look this cool...

SummerBound Twitch Stream: Wednesday June 24

Update: Due to some unforeseen circumstances, I will be streaming on Wednesday June 24 instead of Monday June 22. On Monday June 24 at 9:00pm (EST), I will be collaborating with Starmen.net to participate in the super fun SummerBound celebration. “But what exactly IS SummerBound?” you may ask, with a puzzled expression on your face. It is, in fact, a month long celebration of...

Unearthed Update: Enemy Placement Complete

Here’s another big Unearthed update for all you folks. All the enemies in the game have now been placed on the world map! I’ve put together a little video to show off some of my favourite enemies and locales. Many thanks go out the the SM.net community for helping out with the sprites, and to DalisClock for the rockin’ music! Now that I have placed all the enemies on the map...

Unearthed Update: Patch Notes v1.9

The coding for multiple use items is now done! This has been a long time coming, and I’m rather pleased with the results. Through the use of an item called a Staple Gun, I’ve demonstrated how this code can be used to give an item “charges” that can be diminished or replenished. Patch Notes Created working code for multiple-use items. Implemented Staple Gun and Pack of...

Unearthed Update: Patch Notes v1.5

I was so very productive this week that it makes my brain hurt. With the help of a bevy of hackers, I managed to finish up the blue magic system. I also completed the animations and text for all of ISAAC’s abilities. Check out a video of the former accomplishment below. Patch Notes Adjusted game’s battle action, psi ability, and psitext documents to accommodate some additional...

Unearthed Update: November 6th (Overworld Sprites Done!)

Sorry about the late update this week, but I thought I’d finish up this phase of production before commenting upon it. Over the last ten days I’ve managed to implement every overworld sprite in the game. That includes graphics for all enemies, PCs, NPCs, and environmental objects located in the game. It was a ton of work! I also ended up redesigning or augmenting certain sprite...

Michael Iantorno PhD Candidate, Game Designer, and Writer