Tagdoors

Unearthed Update: November 26th (The End of Doors)

I had food poisoning the past week, and as a result I didn’t get a whole lot of work done on Unearthed. It wasn’t a total wash though. I did manage to finish debugging all of the doors. I’m not saying that every door works 100% perfectly or anything. I’m just saying that the world functions well enough that I can implement new features (sprites, music, enemies) without...

Unearthed Update: November 12th (DOORS)

This weekend, I have been debugging doors. Ladders, ropes, holes and stairs also fall under the same umbrella. The process involves staring at the screen below for hours on end while scooting across the map looking for errors. It is about as exciting as it sounds. Next week, I should be finished with the doors and starting up NPC placement. Hopefully I won’t have to stare at the door editor...