Tagdebugging

Unearthed Update: November 26th (The End of Doors)

I had food poisoning the past week, and as a result I didn’t get a whole lot of work done on Unearthed. It wasn’t a total wash though. I did manage to finish debugging all of the doors. I’m not saying that every door works 100% perfectly or anything. I’m just saying that the world functions well enough that I can implement new features (sprites, music, enemies) without...