Michael Iantorno PhD Candidate, Game Designer, and Writer

Tagbaldur’s gate

Baldur’s Gate: Enhanced Edition Review

Any discussion of Baldur’s Gate brings with it a lot of baggage. The game is a legend. When it hit store shelves in 1998, it was met with universal praise and vaulted then relatively unknown developers BioWare into superstar status. The success of Baldur’s Gate ushered in a new era of roleplaying games made exclusively for the PC; classics such as Icewind Dale, Planescape: Torment...

Mike’s September Games Preview

I’m not usually one to play games as soon as they are brought to market. Although I sample a wide variety of titles, I never saw the allure of pre-ordering a game or lining up for a midnight release. I was more than happy to wait a few weeks and buy the game for a cheaper price, and play it at a leisurely pace. This September may change my perspective, however. There are a trio games that I...

Random Thoughts: March 16th

The last time I did one of these random thought dealies I was salivating at the prospect of completing the map editing phase of Unearthed. Four months later I am now looking towards the end of writing the game outline, and finally opening up the project to community involvement. I’ll have a moderately important update coming next week sometime, followed by one of monumental importance...

I’m Obsessed with Baldur’s Gate

So, this morning there was an interesting development in the saga that is Baldur’s Gate 3. This website went live, and speculation ran rampant about what was in store for the game. Would they finally make an HD re-release of the series for Steam? Was Baldur’s Gate 3 going to announced this year? To further fuel fan speculation, the website has hidden messages sprinkled throughout it...

Michael Iantorno PhD Candidate, Game Designer, and Writer