Tagabilities

Unearthed Update: Patch Notes v2.7

Do you guys like animated gifs? I sure as heck like animated gifs. Here’s one outline the final four abilities I implemented in Unearthed. Hopefully it doesn’t load too slowly. Patch Notes Finished implementation of every single enemy animation and flavour text. Fixed the last of the incorrectly assigned abilities. Began evaluating enemy implementation. General Notes The animated gif...

Unearthed Update: Patch Notes v2.6

There were quite a few complications over the last couple of weeks, but it looks like things are finally on track! Mostly extensions on what was covered a couple of weeks ago, but progress is progress. Patch Notes Implemented roughly 75% of all enemy animations and flavour text. Fixed a few incorrectly assigned abilities. Upgraded my computer, software, and switched to SNES9x for bug testing...

Unearthed Update: Patch Notes v2.5

I managed to get quite a bit of work done on enemy abilities this week. The progress has been quick! I have even made a quick little video to show off some of the work thus far. Keep in mind, the raccoon pictured here is just a placeholder enemy. He doesn’t have wings, nor is he radioactive. Patch Notes Implemented roughly 50% of all enemy animations and flavour text. Fixed a handful of...

Unearthed Update: Patch Notes v2.4

I’ve reached a fairly significant milestone this week. All of the game’s items work now! Patch Notes Implemented (and tested) every single consumable item. Implemented (and tested) every single battle item. Created animations for applicable battle items (see above). Fixed a couple tiny item glitches. General Notes Last week I mentioned that I was going to tackle things in this order:...

Unearthed Update: Patch Notes v1.3

Been a bit of a slow week for game development! I was scrambling to finish up me and RS’s One Page Dungeon entry, and did not dedicate as much time as I would have liked towards Unearthed. Still, I do have a small update for all of you.   Patch Notes: April 28th Completed PSI text and animations for all of Mitchell’s special abilities. Documented some window size/position...