I (once again) broke a promise I made to myself: that I would not do anymore tileset editing for Unearthed! I was working with the sewers tileset while scoping out possibilities for the game’s final dungeon, and quickly realized that the palette was much too bright. To white to invoke a “deep underground” sort of feeling, and too bright to create the ominous atmosphere I desired.
I delved once again into the palette editors found within PK Hack and did my best to create a more intimidating sewer spelunking experience. It actually was a pretty easy change; I simply used a browner array of colours, similar to what is used in the many cave sections of the game. The result is a older, rustier and more dangerous looking tileset!
I hope you all like it too! And I promise that I’ll never, ever mess with another palette or tileset again…. hopefully.
It’s probably nitpicky, but those oil drums look a little…off to me. Like they aren’t shaded enough or something. Otherwise it looks great. Keep up the good work!
Thanks! I’m still on the fence about the oil drums as well. I originally had used the door colours for the drums, but they ended up too “creamy” looking. I went with the gray because it was the only other colour in the palette that made sense… but it hasn’t really grown on me. Mayhaps changes are in the works!
Agreed with StageProps about the oil drums. They do look a bit off.
And as for “making promises what not to do”, why bother? It’s your hack. Make what you f***ing want to.
Hah! I make promises to MYSELF not to hack tilesets because doing so drives me crazy!
Every time I finish one I think to myself: “Okay, I’m not putting myself through THAT again.” But then… slowly… an idea creeps into my head and I force myself to re-arrange the pixels and colours of the game once more; slowly forming something cohesive and new.
But this time, I hope, I am finally done with those damn tilesets. For reals.