The map design for the Forest Clearing area of Unearthed is now complete! This one was a real tricky area to edit as the tree map tiles are particularly annoying to arrange in a cohesive fashion. I’ve done 3 or 4 map areas with trees already and I still haven’t figured them out.
I’d like to divulge some details for this particular map, but I cannot do so without giving away the game’s ending. Let’s just say that Mitchell’s return to the surface world takes place here, and the trip is a little rougher than he had originally hoped!
Enjoy the preview below, and get ready for another completed map sometime next week!
Looks really good. I’m looking forward to this!