Michael Iantorno PhD Candidate, Game Designer, and Writer

CategoryVideo Games

Game changer: A labour group in Québec is pushing for a province-wide video game workers’ union

Over the past two years, I’ve been researching videogame industry unions and worker co-operatives in the Canadian context. Recently, two labour organizations in Québec (Game Workers Unite  Montréal and the trade union CSN) announced that they are partnering for a province-wide union drive in the video game industry. I wrote up a short bit of analysis for The Conversation, contextualising...

Solar Eclipse webgbcam Stream (with the Solar Media Collective)

On April 8, as part of a larger event with the Solar Media Collective, Alex Custodio and I put together a Twitch stream of the solar eclipse using webgbcam. The video turned out pixelated, black and white, not zoomed in enough… yet still somehow totally awesome! You can view a highlight of the eclipse totality below, filmed in Montreal. The Solar Media Collective is a research-creation...

Unexceptional Consoles

Unexceptional Consoles, a paper Alex Custodio and I wrote about relatively uncelebrated videogames, is now up at Game Studies. We talk about Radioshack TV Scoreboards, Pong-likes, early handhelds, and more! This article is part of our ongoing work at the Residual Media Depot, where we catalogue, maintain, & modify computers and videogames. This article proposes the study of unexceptional...

Mod Guide: New-Style SNES RGB Bypass Amplifier

This summer, as part of our activities with the Residual Media Depot, Alex Custodio and I are modding several videogame consoles while closely documenting our work. The goal of this project is to create a series of succinct, approachable modding guides that detail the tools and techniques needed for hardware modding. New-Style SNES RGB Bypass Amplifier A common way to send video from a Super...

Mod Guide: Woozle Game Boy Advance Consolizer

This summer, as part of our activities with the Residual Media Depot, Alex Custodio and I are modding several videogame consoles while closely documenting our work. The goal of this project is to create a series of succinct, approachable modding guides that detail the tools and techniques needed for hardware modding. Woozle Game Boy Advance Consolizer The Game Boy Advance Consolizer...

Mod Guide: Game Boy Pocket FunnyPlaying IPS LCD

This summer, as part of our activities with the Residual Media Depot, Alex Custodio and I are modding several videogame consoles while closely documenting our work. The goal of this project is to create a series of succinct, approachable modding guides that detail the tools and techniques needed for hardware modding. Game Boy Pocket FunnyPlaying IPS LCD Installation This week, we returned to the...

If You Don’t Like the Game, Change the Rules: Alternative Modes of Videogame Production

In the fast-paced world of video-game development, grueling crunch and toxic work environments have long been a problem. If You Don’t Like the Game, Change the Rules: Alternative Modes of Videogame Production is a research project facilitated by Game Arts International Network that studies how worker co-ops, unions, and other alternative working arrangements have emerged in response to...

Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators

I am happy to announce that a journal article I co-authored with Mia Consalvo has just been published in Games & Culture! Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators is now available as an open access article, and represents months of research we conducted on Dragon Age and Arcanum: Of Steamworks and Magick Obscura. The paper is one of many outputs of...

Michael Iantorno PhD Candidate, Game Designer, and Writer