Hello everyone! Sorry for the lack of activity around here lately, but I’ve been working on a few projects lately and I simply forgot to blog. Here is the condensed, straight to the point summary of what has happened over the last few weeks: I’ve implemented a new blog design! There are still some features to add, as well as some wrinkles to iron out, but overall it works pretty swell...
One Page Dungeon Contest 2014
I’m always interested in amateur game design competitions, and the One Page Dungeon Contest is one of my favourites. Submissions are now open for the 2014 iteration of the event so I thought I’d give it a mention on the ol’ blog. What’s it all about? Participants create a complete role-playing-game dungeon within the space of a single sheet of 8.5×11 paper. The...
State of the World 2013
Brief Overview Some things happened, but not as quickly as I would have liked. Better Overview 2013 was an odd but productive year for the website, Unearthed, and myself. I had some grand ideas for Unearthed when the year began, including aspirations for a playable demo to be release by the summertime. Obviously that didn’t pan out the way I wanted it too… but perhaps it worked out...
HyperBound featured in Rise of the Video Game Zinesters
I’m not usually one to toot my own horn, but I thought I’d share this little tidbit of news with all of you. In March 2012, Anna Anthropy released her book Rise of the Video Game Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form and my hack project HyperBound was given a three page write-up! This...
State of The World 2012
Brief overview A bunch of stuff happened this year. Better overview A whole bunch of interesting things happened this year, and I’m going to tell you ALL ABOUT THEM. Radiostorm and I collaborated on a new blog design, which actually looks pretty spiffy. Gone are the patchwork layouts of days past! We also re-organized some content and got rid of a couple projects that were either treading...
WildStar Weflections: The Nexus Housing Initiative
Ah, player housing. Of all the wonderful trinkets promised to us during an MMO’s development cycle, player housing is the most often to be cast to the wayside. Even World of Warcraft, a game that found the time to include a fully functional replica of Plants vs Zombies in their past expansion, has never followed through on adding this feature. Newer games scoff at the premise, deeming housing a...
Diablo 3 Battle Royale
I’ve never been a Diablo fan. The hack-and-slash combat has always felt boring and mechanical to me; even the shiny 3D veneer of the most recent installment wasn’t enough to coerce me to dive in and risk a repetitive strain injury. Truth be told, as much as I decried the heinous DRM Blizzard concocted for Diablo 3, it was really just another bullet point on a long list of reasons for me to avoid...
Some Website Changes
So, I decided to apply a buttload of updates to the website over the last few days. I’ve been itching to make some changes for a while now; mostly because a lot of site’s sections were woefully out of date or have grown stagnant and boring over time. For those of you who like to keep score at home, here are the “patch notes” for TWIS 2.0: dMetric has been removed from the...