Michael Iantorno PhD Candidate, Game Designer, and Writer

CategoryUnearthed

Unearthed Demo: One Month Retrospective

Last month, I made the decision to release a demo of Unearthed. Although Unearthed may seem like a innocuous little game project, it did pose some moral and legal concerns. Should I worry about receiving a cease and desist from Nintendo? Is it okay to post an IPS patch or ROM online? Would it be better to release nothing until the entire project is complete? Obviously, I decided to go forward...

Unearthed (EarthBound Hack) Demo Release

Unearthed Demo (vCS108) (requires a SNES Emulator) After many years of development, I’m happy to announce the release of a public demo of Unearthed. Covering the first few areas of the game, it features between 1-2 hours of gameplay. Many thanks go out to all the folks in the PK Hack community for helping out with the project, and to my brother for writing most of the game’s dialogue. Note:...

Unearthed Update: Shadowy Morg on a Shadowy Planet

Following a short winter hiatus, I have resumed production on Unearthed. I was forced to take some time off during the holidays (and an ill-timed move), but I’m now fully entrenched in the “actual game build” portion of development. As seen above, I’ve been having a lot of fun with NPC movement and script-writing. The first two areas of the game (Glensborough and Rocky Slalom) are both...

Halloween Twitch Stream: Now Online

On Wednesday October 26 at 8:00pm(EST), I was joined by the Starmen.net community on Twitch to play Toby Fox’s Halloween Hack! It was all part of the 2016 Halloween Funfest, and we had a great time playing through the fun (although extremely morbid) EarthBound mod. You can watch the full stream on YouTube, below. As an added bonus, I showed off the first 20-30 minutes of my EarthBound game hack...

Unearthed Update: Cows and More

The cow you see above is a cow of destiny. It is the first NPC placed in Glensborough, and the first step towards a playable version of Unearthed. It seems weird to finally get to this point after so many years of work, but here we are. Some patch notes and general ramblings for all of you. I had to spend a bunch of time debugging sprites this week, as I realized that not all of them had their...

Unearthed Update: Twitch Stream Online

You may have caught this update already on YouTube or Twitter, but the Twitch stream from back in June is now online! It was a great time, and I may consider doing another one of these Twitch things once more of the game moves a bit further along. If you have any questions about the game that weren’t answered in the video, feel free to comment here or Tweet at me. Although I’ve been away...

Unearthed Twitch Stream: July 23 @ 9:00pm

After shying away from it for months, I’m finally putting together a Twitch stream for Unearthed! Tune into my channel on Thursday June 23 at 9:00pm(EST) to see new game features, ask questions about the hack’s development, and see my cats be general nuisances. The stream will put the spotlight on new game elements, including: New overworld and battle music. New enemies, abilities, and battle...

Unearthed Update: Battle Backgrounds Implemented

Just a quick update for all of you peoples who have been asking me about Unearthed. All of the battle backgrounds have be integrated into Unearthed, and I have assigned them to individual enemy groups. This is a (belated) follow-up to my April post regarding the creation of 150 new battle backgrounds. Matching up battle backgrounds to about 260 individual enemy groups was a bit tedious, but it is...

Michael Iantorno PhD Candidate, Game Designer, and Writer