CategoryGame Hacking

Coded Canons: Videogame Alteration Practices and Negotiating Authenticity

This is a conference paper presented at the 2020 History of Games Conference. Iantorno, Michael. “Coded Canons: Videogame Alteration Practices and Negotiating Authenticity.” History of Games Conference, 21-24 October 2020, Jagiellonian University, Krakow, Poland. Held online due to COVID-19 pandemic. Hello, my name is Michael and I am a PhD student in Concordia University’s Communication program...

Sub-Versions: Investigating Videogame Hacking Practices and Subcultures

My master’s thesis, Sub-Versions: Investigating Videogame Hacking Practices and Subcultures, has now been released through the Spectrum Research Depository. Written between 2018 and 2019 under the supervision of Dr Matt Soar, Sub-Versions was completed as part of my MA in Media Studies at Concordia University. The abstract, citation, and full link can be found below. I’ve also written...

GB Studio Workshop @ TAG

I will be co-hosting a GB Studio workshop with Alex Custodio from the Residual Media Depot on Tuesday February 4 from 4:30-6:30pm at TAG Lab. GB Studio is a very cool (very free) drag-and-drop game creation tool that lets you export your games online or as Game Boy ROM files. This workshop is very much inspired by work that both Alex and I completed last year as part of Mia Consalvo’s Games...

Generate Randomized Game: The Ambivalences of Online ROM-Patching Applications

This is a conference paper presented at the 2019 Symposium Histoire du Jeu  (Game Histories Conference) in Montreal, Quebec, Canada.   Iantorno, Michael. “Generate Randomized Game: The Ambivalences of Online ROM-Patching Applications.” Game History Symposium, 17-19 Nov. 2019, Stationnement Grand Quai, Montreal, QC. This presentation is titled Generate Randomized Game:...

Risk Legacy: In Defense of a Disposable Board Game

Risk Legacy is a $50 board game that you’ll probably only play 15 times. If I had tried to sell you on that concept twenty years ago you probably would have laughed in my face. Board games have long been vaunted for their replay value and durability. If you grew up in the burbs, it’s likely you knew someone with a venerable iteration of Clue or a well-worn Monopoly set from fifties...