CategoryGame Hacking

Generate Randomized Game: The Ambivalences of Online ROM-Patching Applications

This is a conference paper presented at the 2019 Symposium Histoire du Jeu  (Game Histories Conference) in Montreal, Quebec, Canada.   Iantorno, Michael. “Generate Randomized Game: The Ambivalences of Online ROM-Patching Applications.” Game History Symposium, 17-19 Nov. 2019, Stationnement Grand Quai, Montreal, QC. This presentation is titled Generate Randomized Game:...

Risk Legacy: In Defense of a Disposable Board Game

Risk Legacy is a $50 board game that you’ll probably only play 15 times. If I had tried to sell you on that concept twenty years ago you probably would have laughed in my face. Board games have long been vaunted for their replay value and durability. If you grew up in the burbs, it’s likely you knew someone with a venerable iteration of Clue or a well-worn Monopoly set from fifties...

Unearthed Demo: One Month Retrospective

Last month, I made the decision to release a demo of Unearthed. Although Unearthed may seem like a innocuous little game project, it did pose some moral and legal concerns. Should I worry about receiving a cease and desist from Nintendo? Is it okay to post an IPS patch or ROM online? Would it be better to release nothing until the entire project is complete? Obviously, I decided to go forward...

Unearthed (EarthBound Hack) Demo Release

Unearthed Demo (vCS108) (requires a SNES Emulator) After many years of development, I’m happy to announce the release of a public demo of Unearthed. Covering the first few areas of the game, it features between 1-2 hours of gameplay. Many thanks go out to all the folks in the PK Hack community for helping out with the project, and to my brother for writing most of the game’s dialogue. Note:...

Unearthed Update: Shadowy Morg on a Shadowy Planet

Following a short winter hiatus, I have resumed production on Unearthed. I was forced to take some time off during the holidays (and an ill-timed move), but I’m now fully entrenched in the “actual game build” portion of development. As seen above, I’ve been having a lot of fun with NPC movement and script-writing. The first two areas of the game (Glensborough and Rocky Slalom) are both...