Michael Iantorno PhD Candidate, Game Designer, and Writer

CategoryFeatures & Analysis

A Pledge for SF/F Convention Accessibility

I don’t often post my “work” work on this blog, but recently I had the opportunity to conduct an interview on a topic that crosses my personal and professional interests: fan convention accessibility. A group of writers, creators, and fans are putting pressure on conventions that don’t take accessibility seriously. The Science Fiction and Fantasy Convention Accessibility Pledge...

One Page Dungeon Contest 2015: Vesna’s Refuge

The 2015 iteration of the One Page Dungeon Contest is nearing its deadline, and Matt and I have just put the finishing touches our submission! Impressed by the maps and layouts of last year’s entries, we were inspired to create something with a bit more of a visual “punch” to it. The fruits of our labour is Vesna’s Refuge, a system neutral island adventure about evil...

Local Nerd Quoted In Campus Newspaper

A few months ago I was contacted by a Ryerson journalism student to contribute to a feature story about LARPing, and the stigmas attached to the oft-maligned hobby. Admittedly, I don’t quite remember all the topics we covered, but I do recall chatting about LARP’s relationship with role-playing and table-top games, as well as some general “nerd culture” issues.  While...

Outclassed: Hybrid & Specialist Classes

Classes. The backbone of many a role-playing game. Whether you are a brave warrior or an ingenious spellcaster, your class is what defines the things you can or cannot due throughout the course of the game. I’ve always been fascinated with class systems – probably due to my obsessions with Pathfinder, Final Fantasy Tactics, and Baldur’s Gate – and as a result I often toy with the game...

Outclassed: Classes by Alignment

Sorry for the delay in updates lately! Unearthed and Yavmir are still in motion, but I haven’t had time to post proper project updates up on the blog. To tide you all over until the next bulletin, here is a bit of a game design post that I’ve had in the works for a while. Enjoy! Classes. The backbone of many a role-playing game. Whether you are a brave warrior or an...

One Page Dungeon Contest 2014: Galiron’s Gauntlet

The 2014 iteration of the One Page Dungeon contest has now closed! The judges will pour over the entries over the coming weeks, before selecting winners for multiple (and somewhat arbitrary) categories. There were a lot of great entries this year, all of which can be seen on this year’s contest page. RS and finally took the plunge this year and submitted a dungeon entitled Galiron’s...

HeroQuest: 6 Player Mod

Full, printable rules are available in this downloadable zip file. I’m a big fan of home-brew rules, and last year I was faced with a challenge that I simply couldn’t resist. My older brother was putting together an intermittent HeroQuest campaign and invited me to oversee things as Zargon (a dumbed down dungeon master, for what is essentially a board game version of Dungeons and...

Dead Pixels: Soul Blazer

(Wherein Mathew steals his brother’s idea to deconstruct discontinued franchises and put forth ideas concerning hypothetical sequels.) Soul Blazer is one of those games that is fondly remembered but uncommonly considered a classic. Really, that’s a criticism you could levy against most Quintet games. Soul Blazer, ActRaiser, Illusion of Gaia, and Terranigma were all innovative and...

Michael Iantorno PhD Candidate, Game Designer, and Writer