CategoryGame Design

Three Set Piece Monsters (from Advanced Dungeons and Dragons 2nd Edition)

The second edition of Advanced Dungeons and Dragons is often not remembered fondly. The convoluted calculations THAC0 scores enforced (which all too often involved dealing with negative numbers) look arcane compared to the streamlined nature of the modern d20 system. Even throwback games tend to gloss over the bones of this edition, aiming more for emulating the theme of the game rather than the...

dMetric Tangent: Point Based Combat

Website regulars have probably already taken note of the fact that I’ve annihilated the old dMetric section of the website. This was for various reasons; the most obvious one being that we haven’t touched the game outline for nearly a year. Sometimes my thoughts still wander to the game though, and last weekend I sat down and attempted to devise a simplified combat system for the...

New Years Eve, 1980

It’s New Years Eve, 1980. You peer listlessly out of the window of your London flat, clenching a half-empty bottle of wine. The holiday has provided a momentary lapse in your labours as a dockworker. It’s a good thing too – the hum of the thermionic lanterns was causing you splitting migraines, and there’s no chance in hell you can afford another trepanning appointment. The booze will have to do...

Game Design: Supernova

Ever since university I’ve carried a notebook along with me that I have scrawled little doodles, thoughts and ideas in. Most of the stuff in it is pretty non-sensical, but occasionally I come up with something tangible such as an idea for a game. For the longest time I would just let these ideas rot within the pages; doomed to be forgotten when I inevitably fill up the notebook and replace...

Goombas: Brainstorming Enemy Designs

As part of my contract work at DrinkBox studios I was asked to brainstorm a few paper designs for enemies in the game. These are basically short design documents that outline what enemies look like and how they act. Generally speaking, the enemy’s appearance, movement, size, behaviour, interaction and role are the main topics of interest, although this could change depending on the style...