Michael Iantorno PhD Candidate, Game Designer, and Writer

CategoryGame Design

I Can’t Find The Words

I Can’t Find The Words is a prototype created for Mia Consalvo’s Games and/as Research-Creation graduate class at Concordia University. It explores the research question: “Can certain established videogame mechanics (namely, navigating 2D game space and speaking with NPCs) be co-opted to create an effective metaphor for the social anxiety caused by living with a speech impediment?” The prototype...

Here Be Monsters 2: Hell Breaks Loose

Always on the look-out for new gaming contests, my brother and I recently stumbled across Here Be Monsters 2: Hell Breaks Loose! HBM2 is a monster building contest which uses the Pathfinder RPG rule-set: something Matt and I are very well acquainted with. This year’s theme required us to design an evil monster spawned from the BOWELS OF HELL. Well, not quite that specific. But definitely...

One Page Dungeon Contest 2015: Vesna’s Refuge

The 2015 iteration of the One Page Dungeon Contest is nearing its deadline, and Matt and I have just put the finishing touches our submission! Impressed by the maps and layouts of last year’s entries, we were inspired to create something with a bit more of a visual “punch” to it. The fruits of our labour is Vesna’s Refuge, a system neutral island adventure about evil...

One Page Dungeon Contest 2014: Galiron’s Gauntlet

The 2014 iteration of the One Page Dungeon contest has now closed! The judges will pour over the entries over the coming weeks, before selecting winners for multiple (and somewhat arbitrary) categories. There were a lot of great entries this year, all of which can be seen on this year’s contest page. RS and finally took the plunge this year and submitted a dungeon entitled Galiron’s...

HeroQuest: 6 Player Mod

Full, printable rules are available in this downloadable zip file. I’m a big fan of home-brew rules, and last year I was faced with a challenge that I simply couldn’t resist. My older brother was putting together an intermittent HeroQuest campaign and invited me to oversee things as Zargon (a dumbed down dungeon master, for what is essentially a board game version of Dungeons and...

Three Set Piece Monsters (from Advanced Dungeons and Dragons 2nd Edition)

The second edition of Advanced Dungeons and Dragons is often not remembered fondly. The convoluted calculations THAC0 scores enforced (which all too often involved dealing with negative numbers) look arcane compared to the streamlined nature of the modern d20 system. Even throwback games tend to gloss over the bones of this edition, aiming more for emulating the theme of the game rather than the...

dMetric Tangent: Point Based Combat

Website regulars have probably already taken note of the fact that I’ve annihilated the old dMetric section of the website. This was for various reasons; the most obvious one being that we haven’t touched the game outline for nearly a year. Sometimes my thoughts still wander to the game though, and last weekend I sat down and attempted to devise a simplified combat system for the...

New Years Eve, 1980

It’s New Years Eve, 1980. You peer listlessly out of the window of your London flat, clenching a half-empty bottle of wine. The holiday has provided a momentary lapse in your labours as a dockworker. It’s a good thing too – the hum of the thermionic lanterns was causing you splitting migraines, and there’s no chance in hell you can afford another trepanning appointment. The booze will have to do...

Michael Iantorno PhD Candidate, Game Designer, and Writer