One of the great things about writing the full game outline for Unearthed (roughly 20-25% complete) is that it gives me a chance to consolidate all the little ideas that me and RS game up with for the project. One of my favourite ones we came up with is an ability that Mitchell possesses called Bust Up. Bust Up lets the player attack a mechanical opponent for minimal damage, with the added boon of retrieving a useful item as part of the assault. You’re basically smashing the robot until something valuable falls off of it!
I’ve always been a big fan of steal type abilities in RPGs and I wanted to include something similiar in Unearthed. However, Mitchell is not at all a roguish type of protagonist! Having him rob people blind doesn’t fit with his M.O and just didn’t feel right. An ability such as Bust Up made more sense to me, as a “smash and grab” approach plays off Mitchell’s simple-mindedness and straight forward thinking.
It also seemd to fit rather nicely into the theming of the game. Mitchell spends a lot of time fighting robots and other constructs, so it is very reasonable to assume that he’d develop special combat strategies to deal with them. It doesn’t seem especially out of place that he’d smack around a robot a bit to gain a useful item, as robot-smashing is basically what he does.
Now you may ask: what kind of items will Mitchell get through the use of Bust Up? It just so happens that Mitchell has a mechanial ally (ISAAC) that can greatly benefit from having a few extra spare parts lying around. Secondary only to shops, busting things up will be a major source of weapons and armour for ISAAC throughout the game. Many of these items will be powerful or rare, giving the player added incentive to use the ability against opponents
I hope you enjoyed this little game mechanic preview. I always like sharing elements of the game with all you folks out there in internet land. I’m going to get back to that damnable game outline now, and hopefully I’ll make some good progress with it this week.